List of Commands
Clears the Player's inventory.
/clear <player: target> <itemName:string> <data:int> <maxCount:int>
- <player:target> player name or target selector. Defaults to the player executing the command.
- <itemName:string> valid item name. Defaults to all items in the player's inventory.
- <data:int> if specified, only clears items with this data value.
- <maxCount:int> maximum number of items to clear.
Copies blocks from one place to another.
/clone <begin x y z> <end x y z> <destination: x y z> [maskMode] [cloneMode] [tileName]
Clones blocks from the cube defined by
end into the
maskMode defines how to handle destination blocks, and
cloneMode defines handling of source. If mask
Mode is filtering, the
tileName specifies the block to filter on.
Legal values for
filtered– Only blocks matching tileName is copied.
masked– Only non-air blocks are copied.
replace– All blocks are copied as-is. This is the default.
Legal values for
force– Force moving of blocks even if regions overlap.
move– Move only non-air blocks, and replace them with air-blocks. If filtering is done, this only applies to the filtered blocks.
normal– Do not force or move blocks from source region. This is the default.
Connects to a server in-game.
/connect <serverURi: string>
- Note: URi is as the code appears in the chat. It is unknown if this is a bug.
Revokes operator status for one or more players.
/deop <player: target>
See also op, for giving this status.
Changes the difficulty mode.
/difficulty <difficulty:int | string>
Values for difficulty are 0, p, peaceful, 1, e, easy, 2, n, normal, 3, h, and hard.
Gives or removes a status effect from a player.
/effect <player: target> <effect: string> [seconds: int] [amplifier: int] [hideParticles: bool]
Enchant player(s) held item.
/enchant <player: target> <enchantmentId: int> [level: int] /enchant <player: target> <enchantmenName: string> [level: int]
Enchant the item the targeted player(s) are holding, with the name (or numbered) enchantment at a given level. Maximum level for a given enchantment can't be bypassed.
Executes a command which can be linked to a target or a condition related to another block, as tested in the testforblock command.
/execute <command: string> /execute <origin: target> <position: x y z> <command: string> /execute <origin: target> <position: x y z> <detect: string> <detectPos: x y z> <detectBlock: string> <detectData: int> <command: string>
command in all examples can be any command (including the execute command it self), and are relative to the targeted player(s)/entities. In the latter two examples, the tilde notation is used relative to the position of the
The last variant, with the
detect string equal to "detect", the command is only executed if the condition, as if it was given to testforblock, is matched.
Fills a region with a given block
/fill <from: x y z> <to: x y z> <tileName: string> [tileData:int] [oldBlockHandling]
Fills the entire cube defined by
to with the block named
tileName (optionally specifying a
tileData value). The
oldBlockHandling defines how to handle existing blocks in the region.
Legal values for
destroy– Replace all blocks, drops blocks and contents as if mined with unenchanted diamond pickaxe or shovel.
hollow– Replace only the blocks on the outer edge of the region. Drops all inner blocks as if they were mined, and replaced them with air blocks.
keep– Only replace the air blocks in the fill region with the specified block.
outline– Only replace the outer edge of region with specified block. Leave all inner blocks as they were.
replace– Replace all blocks, with no dropping of current blocks. This is the default.
Changes gamemode for a player.
/gamemode <gameMode: string> [player: target] /gamemode <gameMode: int> [player: target]
Using 'c', 'creative', 's', 'survival', '0', or '1' the gamemode for the targeted player can change.
Sets or queries a game rule value.
/gamerule <rule: string> <value: bool | int> /gamerule [rule: string]
Available rules allow prevention of damage from fall, fire, or pvp; or prevent command output in chat.
Give a targeted player(s) item(s).
/give <player: target> <itemName: string> [amount: int] [data: int]
Adds items to the targeted player(s) inventory. Multiple items of the same type can be given by specifying an amount, and some characteristics of the item can be changed by providing the optional data argument.
Displays helps related to commands.
/help <command: string>
Lists help related to a specific command. In 0.16.0 this text is rather short (or missing).
/help [page: int]
/help optionally followed by a number gives a list of commands. With a number it shows the n'th help page.
Kills (or removes) a player or an entity.
/kill [target: target]
Without argument kills the Player itself. Using a player's name would kill that player, and
/kill @e[type=creeper] would remove all creepers in loaded chunks. See summon to spawn entities.
Lists all online players of the current game, and maximum players allowed.
Locates the nearest selected structure.
/locate <feature: string>
Displays custom message in chat
Displays custom chat message starting with player's name, but without the player's name in square brackets.
/msg <recipient: target> <message: string>
Sends private message to one or more players specified by player name or target selector. The command can be abbreviated as /w.
Gives operator status to one or several players
/op <player: target>
See deop, which revokes this status.
Plays a built-in sound.
/playsound <sound: string> <player: target> <position: x y z> <volume: float> <pitch: float> <minimumVolume: float>
Replaces inventory items.
/replaceitem <block:string> <position: x y z> <slotType: string> <slotId: int> <itemName: string> [amount: int] [data: int] /replaceitem <entity:string> <target: target> <slotType: string> <slotId: int> <itemName: string> [amount: int] [data: int]
|The valid slotTypes for string are:|
The slotId parameter is zero-based. For example, the 36 slots of the player inventory are numbered 0 to 35.
Says something to all players.
/say <message: string>
See also tell for addressing specific player(s).
Changes a single block at a given position.
/setblock <position: x y z> <tileName: string> [tileData: int] [oldBlockHandling]
Replaces the block according to the following values of oldBlockHandling:
destroy– Destroys the original block as if done by The Player, before placing the new block
keep– Only replaces air blocks with the new block
replace– Replaces without regards of old block. No dropping of block or content. This is the default
Sets the world spawn
/setworldspawn [spawnPoint: x y z]
Sets the worlds spawn point to given position. If position is not given, it defaults to the given players current position. After succesfully setting the spawn point, the Compass now points to this point.
Sets spawn point for targeted player(s)
/spawnpoint [player: target] [spawnPos: x y z]
Sets the spawn point of a player to the given position. If neither is given it default to current player and current position. Does not affect the compass.
Teleports entities to random locations within a radius
/spreadplayers <x:rotation> <z:rotation> <spreadDistance: float> <maxRange: float> <victim: target>
Stops a currently playing sound.
/stopsound <player: target> [sound:string]
Creates an entity at given position
/summon <entityType: string> <spawnPos: x y z>
Spawns the named entity at your given position. I.e.
/summon mushroomcow ~ ~ ~. Note that position must be specified. See kill for removing entities.
Tells specific player(s) a message
/tell <recipient: target> <message: string>
Only the targeted player(s) receives the message. See also say if message is for everyone.
Tests for existence of an entity
/testfor <victim: target>
When used with a target selector specifying coordinates, can be used as motion sensor.
Tests whether a block is in a given location
/testforblock <position: x y z> <tileName: string> [dataValue: int]
Checks whether the given position has the given block. Reports back through texts in the chat window.
/testforblocks <begin: x y z> <end: x y z> <destination: x y z> [mode]
end arguments specifies the source regions which are matched against a equally sized region starting at
destination. Legal values for
all– Each and every block must match to be part of the match total. This is default.
masked– Air blocks in the source region are ignored in the destination.
A succesful match will list number of matching blocks. The region to match might overlap, but it must not be too large.
Changes or queries the world's game time.
/time add <amount: int> /time query <time: string> /time set <time: string> /time set <time: int>
A full day in Minecraft equals 24 000 ticks, approx 20 minutes in real time. A
day starts at 1000, and
night starts at 13000. When querying
day refers to whole days,
daytime refers to gameticks of current day, and
gametime refers to total amount of gameticks since current game started.
Display a message to the players device above the player.
/title <player: target> <title: string> <titleText: string>
Does not appear in chat. Special effect similar to movie title.
Changed whether there is downfall or not.
If it rains or snows, it'll stop doing so, and vice versa.
Teleports an entity to a given coordinate.
/tp <destination: target> /tp <destination: x y z> [y-rot: int] [x-rot: int] /tp <victim: target> <destination: target> /tp <victim: target> <destination: x y z> [y-rot: int] [x-rot: int]
Teleports either the Player, or a given victim player to the specified destination. Additionally rotates the Player. This command has the interesting side effect of displaying the target coordinates, so that doing a
/tp ~ ~ ~ will actually tell the current coordinates of the Player. The command can also be spelled out as /teleport.
Transfer into another server without leaving a world/server.
/transferserver <server: ip> <server: port>
Sets the current weather for a given duration.
/weather <type: string> [duration: int]
Sets the weather type to either clear, rain or thunder. Rain becomes snow in a cold biome. Duration, if not set, is random between 6000 and 13000 gameticks.
Connects to an automation server (developer use only).
/wsserver <serverUri: string>
Unknown usage, reportedly used by developers only. Connects to a websocket server using an unknown protocol.
Adds experience to the targeted player.
/xp <amount: int> <player: target> /xp <amount: int>L <player: target>
In the first variants it adds the amount of experience to the targeted player. If the player append the L after the amount, it adds levels instead of only experience points.