Given below is a detailed list of all Commands in Minecraft Pocket Edition.

List of Commands


Clears the Player's inventory.

/clear <player: target> <itemName:string> <data:int> <maxCount:int>
  • <player:target> player name or target selector. Defaults to the player executing the command.
  • <itemName:string> valid item name. Defaults to all items in the player's inventory.
  • <data:int> if specified, only clears items with this data value.
  • <maxCount:int> maximum number of items to clear.


Copies blocks from one place to another.

/clone <begin x y z> <end x y z> <destination: x y z> [maskMode] [cloneMode] [tileName]

Clones blocks from the cube defined by begin and end into the destination. The maskMode defines how to handle destination blocks, and cloneMode defines handling of source. If maskMode is filtering, the tileName specifies the block to filter on.

Legal values for maskMode are:

  • filtered – Only blocks matching tileName is copied.
  • masked – Only non-air blocks are copied.
  • replace – All blocks are copied as-is. This is the default.

Legal values for cloneMode are:

  • force – Force moving of blocks even if regions overlap.
  • move – Move only non-air blocks, and replace them with air-blocks. If filtering is done, this only applies to the filtered blocks.
  • normal – Do not force or move blocks from source region. This is the default.

See also setblock and fill commands.


Connects to a server in-game.

/connect <serverURi: string>
  • Note: URi is as the code appears in the chat. It is unknown if this is a bug.


Revokes operator status for one or more players.

/deop <player: target>

See also op, for giving this status.


Changes the difficulty mode.

/difficulty <difficulty:int | string>

Values for difficulty are 0, p, peaceful, 1, e, easy, 2, n, normal, 3, h, and hard.


Gives or removes a status effect from a player.

/effect <player: target> <effect: string> [seconds: int] [amplifier: int] [hideParticles: bool]


Enchant player(s) held item.

/enchant <player: target> <enchantmentId: int> [level: int]
/enchant <player: target> <enchantmenName: string> [level: int]

Enchant the item the targeted player(s) are holding, with the name (or numbered) enchantment at a given level. Maximum level for a given enchantment can't be bypassed.


Executes a command which can be linked to a target or a condition related to another block, as tested in the testforblock command.

/execute <command: string>
/execute <origin: target> <position: x y z> <command: string>
/execute <origin: target> <position: x y z> <detect: string> <detectPos: x y z> <detectBlock: string> <detectData: int> <command: string>

The command in all examples can be any command (including the execute command it self), and are relative to the targeted player(s)/entities. In the latter two examples, the tile notation is used relative to the position of the origin target.

The last variant, with the detect string equal to "detect", the command is only executed if the condition, as if it was given to testforblock, is matched.


Fills a region with a given block

/fill <from: x y z> <to: x y z> <tileName: string> [tileData:int] [oldBlockHandling]

Fills the entire cube defined by from and to with the block named tileName (optionally specifying a tileData value). The oldBlockHandling defines how to handle existing blocks in the region.

Legal values for oldBlockHandling are:

  • destroy – Replace all blocks, drops blocks and contents as if mined with unenchanted diamond pickaxe or shovel.
  • hollow – Replace only the blocks on the outer edge of the region. Drops all inner blocks as if they were mined, and replaced them with air blocks.
  • keep – Only replace the air blocks in the fill region with the specified block.
  • outline – Only replace the outer edge of region with specified block. Leave all inner blocks as they were.
  • replace – Replace all blocks, with no dropping of current blocks. This is the default.

See also setblock and clone commands.


Changes gamemode for a player.

/gamemode <gameMode: string> [player: target]
/gamemode <gameMode: int> [player: target]

Using 'c', 'creative', 's', 'survival', 'a', 'adventure', '0', '1', or '2', the gamemode for the targeted player can change.


Sets or queries a game rule value.

/gamerule <rule: string> <value: bool | int>
/gamerule [rule: string]

Available rules allow prevention of damage from fall, fire, or pvp; or prevent command output in chat.


Give a targeted player(s) item(s).

/give <player: target> <itemName: string> [amount: int] [data: int]

Adds items to the targeted player(s) inventory. Multiple items of the same type can be given by specifying an amount, and some characteristics of the item can be changed by providing the optional data argument.


Displays help related to commands.

/help <command: string>

Lists help related to a specific command. In 0.16.0 this text is rather short (or missing).

/help [page: int]

Typing /help optionally followed by a number gives a list of commands. With a number, like 3, it shows the third help page.


Kills (or removes) a player or an entity.

/kill [target: target]

Without argument kills the Player itself. Using a player's name would kill that player, and /kill @e[type=creeper] would remove all creepers in loaded chunks. See summon to spawn entities.


Lists all online players of the current game, and maximum players allowed.



Locates the nearest selected structure.

/locate <feature: string>

The command only gives the coordinates of the nearest structure, the Player must teleport/travel to it themselves.


Displays custom message in chat

/me <string>

Displays custom chat message starting with player's name, but without the player's name in square brackets.


Gives operator status to one or several players

/op <player: target>

See deop, which revokes this status.


Plays a built-in sound.

/playsound <sound: string> <player: target> <position: x y z> <volume: float> <pitch: float> <minimumVolume: float>


Replaces inventory items.

/replaceitem <block:string> <position: x y z> <slotType: string> <slotId: int> <itemName: string> [amount: int] [data: int]
/replaceitem <entity:string> <target: target> <slotType: string> <slotId: int> <itemName: string> [amount: int] [data: int]

The only valid slotType for block is slot.container. Valid block containers are chests, furnaces, dispensers, droppers, hoppers, and brewing stands.

The valid slotTypes for string are:
slot.weapon.mainhand (Replaces inventory item that player is using/holding.)
slot.saddle (Only works on tamed horse types.)
slot.armor (Only works on tamed horse types.)
slot.chest (Only works on horse types with a chest.)
slot.hotbar (Replaces player inventory item showing in hotbar.)

The slotId parameter is zero-based. For example, the 36 slots of the player inventory are numbered 0 to 35.


Says something to all players.

/say <message: string>

See also tell for addressing specific player(s).


Sets maximum number of players for current game session. The max amount of players to 35.

/setmaxplayers <maxPlayers: int>


Changes a single block at a given position.

/setblock <position: x y z> <tileName: string> [tileData: int] [oldBlockHandling]

Replaces the block according to the following values of oldBlockHandling:

  • destroy – Destroys the original block as if done by The Player, before placing the new block
  • keep – Only replaces air blocks with the new block
  • replace – Replaces without regards of old block. No dropping of block or content. This is the default

See also clone and fill commands.


Sets the world spawn

/setworldspawn [spawnPoint: x y z]

Sets the worlds spawn point to given position. If position is not given, it defaults to the given players current position. After succesfully setting the spawn point, the Compass now points to this point.


Sets spawn point for targeted player(s)

/spawnpoint [player: target] [spawnPos: x y z]

Sets the spawn point of a player to the given position. If neither it is given default to current player and current position. Does not affect the compass.


Teleports entities to random locations within a radius

/spreadplayers <x:rotation> <z:rotation> <spreadDistance: float> <maxRange: float> <victim: target>


Stops a currently playing sound.

/stopsound <player: target> [sound:string]


Creates an entity at any given position.

/summon <entityType: string> <spawnPos: x y z>

Spawns the named entity at your given position. I.e. /summon mushroomcow ~ ~ ~. Note that position must be specified. See kill for removing entities.


Sends a private message to one or more players.

/tell <recipient: target> <message: string>

Only targeted player(s) will receive the message. The command can be abbreviated as msg or /w. See also say if the message is for everyone.


Tests for existence of an entity

/testfor  <victim: target>

When used with a target selector specifying coordinates, can be used as motion sensor.


Tests whether a block is in a given location

/testforblock <position: x y z> <tileName: string> [dataValue: int]

Checks whether the given position has the given block. Reports back through texts in the chat window.


/testforblocks <begin: x y z> <end: x y z> <destination: x y z> [mode]

The begin and end arguments specifies the source regions which are matched against a equally sized region starting at destination. Legal values for mode are:

  • all – Each and every block must match to be part of the match total. This is default.
  • masked – Air blocks in the source region are ignored in the destination.

A succesful match will list number of matching blocks. The region to match might overlap, but it must not be too large.


Adds areas that update without any Players in them. There can be a maximum of 8 in a world. The maximum area that can be made is 8x8 chunks.

/tickingarea add <from: x y z> <to: x y z> [name: string]
/tickingarea add circle <center: x y z> <radius: int> [name: string]
/tickingarea remove <name: string>
/tickingarea remove <position: x y z>
/tickingarea remove_all
/tickingarea list [all-dimensions]


Changes or queries the world's game time.

/time add <amount: int>
/time query <time: string>
/time set <time: string>
/time set <time: int>

A full day in Minecraft equals 24000 ticks, approx 20 minutes in real time. A day starts at 1000, and night starts at 13000. When querying day refers to whole days, daytime refers to gameticks of current day, and gametime refers to total amount of gameticks since current game started.


Display a message to the players device above the player.

/title <player: target> <title: string> <titleText: string>

Does not appear in chat. Special effect similar to a movie title.


Changed whether there is downfall or not.


If it rains or snows, it'll stop doing so, and vice versa.


Teleports an entity to a given coordinate.

/tp <destination: target>
/tp <destination: x y z> [y-rot: int] [x-rot: int]
/tp <victim: target> <destination: target>
/tp <victim: target> <destination: x y z> [y-rot: int] [x-rot: int]

Teleports either the Player, or a given victim player to the specified destination. Additionally rotates the Player. This command has the interesting side effect of displaying the target coordinates, so that doing a /tp ~ ~ ~ will actually tell the current coordinates of the Player. The command can also be spelled out as /teleport.


Transfer into another server without leaving a world/server.

/transferserver <server: ip> <server: port>


Sets the current weather for a given duration.

/weather <type: string> [duration: int]

Sets the weather type to either clear, rain or thunder. Rain becomes snow in a cold biome. Duration, if not set, is random between 6000 and 13000 gameticks.


Connects to an automation server (developer use only).

/wsserver <serverUri: string>

Unknown usage, reportedly used by developers only. Connects to a websocket server using an unknown protocol.


Adds experience to the targeted player.

/xp <amount: int> <player: target>
/xp <amount: int>L <player: target>

In the first variants it adds the amount of experience to the targeted player. If the player adds the L after the amount, it adds levels instead of only experience points.

Start a Discussion Discussions about Commands/List of Commands

  • MCPE /playsound Command List

    8 messages
    • Can you tell me the list of playsound commands??
    • '''I have found a working list of the playsound sounds i have tested this and it works :)''�...
  • CanDestroy / CanPlaceOn

    6 messages
    • I know the command for /give so you can have a tool/block that can destroy or be placed on. For my examples, I am going to use a diamond pick...
    • I will try that. Thank you!