Minecraft Bedrock Wiki
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Durability
IMG 2904
Durability Bar

Type

Game Mechanics

First Appearance

N/A

Durability is a property which all ToolsArmor, Weapons and some items are subject to. It is the representation of how many useful actions an item has performed.

Mechanics

Armor

Armor Durability is taken away when the Player takes damage which that Armor is capable of reducing. This includes:

Different tiers have different durability:

  • Leather
    • Helmet — 56
    • Chestplate — 81
    • Leggings — 76
    • Boots — 56
  • Gold
    • Helmet — 78
    • Chestplate — 113
    • Leggings — 106
    • Boots — 92
  • Chainmail
    • Helmet — 166
    • Chestplate — 241
    • Leggings — 226
    • Boots — 196
  • Iron
    • Helmet — 166
    • Chestplate — 241
    • Leggings — 226
    • Boots — 196
  • Diamond
    • Helmet — 364
    • Chestplate — 529
    • Leggings — 496
    • Boots — 430

Tools

When Tools are used for their intended purpose, 1 durability is taken away. In some cases, using them incorrectly can result in extra durability being taken away.

Different tiers of Tools have different durabilities:

  • Gold – 33 uses
  • Wood – 60 uses
  • Stone – 132 uses
  • Iron – 251 uses
  • Diamond – 1562 uses

Other miscellaneous Tools also have durability:

Repairing

By placing two damaged items of the same kind in an Anvil together, the first item can be repaired. This will combine the items and give one item with their combined durabilities and an extra 5% durability. Enchantments will also combine, if possible.

In some cases the Player can also provide a crafting material instead of a second damaged item of the item. For example, to repair an Iron Pickaxe The Player can place one or more Iron Ingots in the second slot of the Anvil.

Repairs have an Experience cost, which increases as the durability decreases.

Trivia

  • In early versions of the game, attempting to mine Bedrock would take away item durability.
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