- Passive mobs ignore the player and run away if attacked.
- Hostile mobs persue the player if they are close enough.
- Neutral mobs attack the player only if aggrevated.
- Utility mobs are created by the player and attack hostile mobs.
Mobs tend to drop items that can be used for crafting, eating, or smelting.
The first hostile mob added to the game. Moves slowly towards the player, has melee attack. Drops feathers instead of rotten flesh, and makes a low, groaning sound. Can sense players through solid blocks. Burns in sunlight and spawns in light level 7 or below.
Spawn when a zombie kills a villager. Can also spawn naturally.
Circles the player and shoots arrows. Has no melee attack. Drops arrows and bones. In PC, rarely drops the bow. Burns in sunlight like zombie and spawns in light level 7 or below.
The most dangerous mob in the game. Explodes when near the player, destroying any structures, and even killing nearby mobs or players. Makes hissing sound when about to explode, but approaches silently. Does not burn in sunlight, and spawns in light level 7 or below.
Spawn when the Nether Reactor is activated. Hostile unlike PC version where neutral. Hat layer on their heads was added in 0.11.0.
Spawn in random chunks underground. Cannot swim and drown underwater. When killed, split into smaller versions of themselves.
Spawn only in extreme hills biome, or through a mob spawner in strongholds. When attacked, summon all other silverfish in the area.
Nether Variant of the Skeleton. Spawn in Nether Fortresses. Are black in color and carry a stone sword.
Flying Mobs that spawn in Nether Fortresses. Shoot fireballs at the player, can also attack using melee. Spawn in light level of 11 or below.
Spawn in light level 7 or below, and always spawn hostile, but turn neutral in light levels above 7 unless attacked. Can vertically climb over blocks without ladders and see the player through solid blocks. Does not burn in sunlight.
Spawn rarely in light level of 7 or below. Turn hostile when looked at directly. Takes damage from water, and cannot be hit by projectiles (eg. snowballs, arrows, eggs). Can move and place some specific blocks and teleport from place to place. Hostile endermen turn neutral by daylight. Does not drop Ender pearls as of 0.9.0.
Turn hostile only when attacked or when a nearby wolf is attacked. Can be tamed by feeding bones, and breeded and healed by feeding any sort of meat. Tamed Wolves teleport to the player if necessary. Collar can be dyed by using any dye.
Spawn in Abandoned Mineshafts and Mesa Mineshafts. Only spawn through Mob Spawners or Spawn Eggs. Can Poison the player. Smaller than regular spiders.
First mob added to the game. Can be sheared to obtain 1-3 wool and killed to obtain 1 wool. Can be breeded using wheat.
Passive mobs that are good sources of food (porkchops). Can be ridden in the PC version, but currently not in PE. Can be breeded using carrots or potatoes.
Useful mobs that are a good source of food. Drop raw beef and leather when killed; the leather can be used to craft armor. Also gives milk when milked using a bucket. Can be breeded using wheat.
Small mobs that do not take fall damage. Drops eggs at regular intervals (around 10 minutes). Drop raw chicken and feathers when killed.
Spawn in villages. Also called NPCs (Non Player Characters) Villagers and Testificates. Currently cannot trade, breed or open/close doors because of the decreased villager AI.
Spawns only in Mushroom Biome. Drop raw beef and leather similiar to cows, but give red mushrooms when sheared, and mushroom stew when 'bowled' (tapped on by a bowl). When sheared, turns into a normal cow.
Will be added in Update 0.12.0. Shy mobs that can be tamed by offering fish (raw/cooked). Spawn exclusively in the Jungle Biome. Become Cats when tamed and change skins. Both Ocelots and Cats scare away creepers, which make them a great companion when fighting creepers.
Spawn underground in caves, strongholds, etc. Do not drop anything. Are the only flying mob in MCPE. Hang on blocks when undisturbed.
Spawn in Water bodies, including oceans, rivers, etc. Release Ink when attacked, and drop ink sacs. Do not have unique dying animation.
Powerful mob with highest health in-game. Spawn in villages or can be created by the player by placing 4 blocks of iron and pumpkin.
Mobs created by placing 2 snow blocks and pumpkin. Throw snowballs at hostile mobs. Do not deal damage. Melt in warm biomes.
- Chickens drop 1-3 feathers, 1-3 raw chicken and 1-3 cooked chicken if killed by fire.
- Cows drop 0-3 pieces of leather, 0-3 raw beef and 0-3 steak if killed by fire.
- Pigs drop 0-3 raw porkchops and 0-3 cooked porkchops if killed by fire.
- Sheep drop 1 wool when killed, and 1-3 wool when sheared.
- Mooshrooms drop 1-3 mushrooms when sheared, one bowl of mushroom soup when milked, 1-3 raw beef and 1-3 leather when killed.
- Wolves drop nothing.
- Endermen currently do not drop Ender pearls.
- Spiders drop 1-3 string.
- Creepers drop 1-3 gunpowder.
- Silverfish drop nothing.
- Skeletons drop 1-3 arrows, 1-3 bones and their bow (rarely)
- Slimes currently do not drop slimeballs.
- Zombies drop 1-3 feathers, 0-1 iron ingots, 0-3 potatoes/carrots and 0-2 rotten flesh.
- Zombie Pigmen drop 1-3 gold ingots, 1-3 feathers and rarely, a gold sword
- Blazes drop 0-1 blaze rods
- Ghasts drop 0-1 ghast tears and 0-2 gunpowder
- Villagers drop nothing.