Zombie | |
---|---|
A Zombie | |
Type |
Hostile |
First Appearance |
Update 0.3.0 |
Health |
|
Attack Damage |
|
Spawn |
Light Level 7 |
Sounds |
|
Drops |
0-2 Rotten Flesh, 0-1 Carrot, 0-1 Potato, 0-1 Iron Ingot |
Zombies are Hostile Mobs that were added in Update 0.3.0. They usually spawn in groups of three.
Offense
Zombies will pursue any Players within a 40-Block radius and will attack by swinging their arms at their target. They deal more damage depending on their health, and will set Players on Fire if they themselves are on Fire. On Hard difficulty, Zombies are able to break down Wooden Doors.
Drop
Zombies drop 0-2 Rotten Flesh, 0-1 Carrots, 0-1 Potatoes, or an Iron Ingot (about a 2.5% chance); when killed with a Tool, the chance will increase depending on the level of Looting Enchantment that the tool has (about 1% per level), and, from these drops, the Player can use a Dungeon that has a Zombie Spawner to obtain Carrots and Potatoes.
Equipment
Zombies have a chance of spawning with Armor and/or Tools/Weapons. This makes them stronger, and if they have a Helmet, they will not burn in sunlight. Zombies also have a chance to spawn with Diamond armor; however, this is extremely rare. They will drop the Armor, but never will drop the Sword/Shovel it is holding.
Villagers
Zombies will pursue and try to kill any Villagers within a 40 block radius. If a Zombie kills a Villager while on Hard difficulty, the Villager will always turn into a Zombie Villager. On lower difficulties the chance is lower.
Combat
Zombies are easy to kill with a Sword, preferably Stone or above. A Bow and Arrow can also be used when fighting large groups of Zombies. It is also effective to use Splash Potions of Healing to kill large, clustered groups.
Baby Zombies
Baby Zombies are variants of Zombies that have a 5% chance to spawn in place of any regular Zombie. They run faster than the Player, and do not burn in sunlight, which makes them more deadly.
- Baby Zombies have a 15% chance of spawning as a Jockey on either an adult Zombie, a Spider, a Chicken, a Cow, an angry Wolf, a Pig, a Sheep, or an Ocelot.
They will rarely spawn with a Weapon, or Armor, which will be smaller then usual.
Trivia
- After fire was removed in Update 0.3.0 due to bugs, zombies emitted smoke and received damage until they died.
- However, ever since fire was added back, both Skeletons and Zombies now visually burn in daylight.
- Zombies will not burn when standing in shade or in Water and will seek out protection from the Sun.
- Zombies have the same face as the Player's default Skin (Steve), except recolored green and black.
- In MCPE Lite, Zombies are presently the only hostile mob.
- Before Update 0.11.0, Zombies dropped Feathers instead of Rotten Flesh.
- If a Zombie wears any helmet, it will not burn in daylight. However, the Helmet will decrease in durability points and will eventually break; afterwards, the Zombie will be set alight.
- Some people think that Zombies can burn down Doors when on fire, but that is not true, as Doors are not flammable.
- In Update 0.15.0, a new Zombie variant called the Husk was added.
Hostile Mobs |
---|
Zombie | Zombie Villager | Skeleton | Wither Skeleton | Spider Jockey | Chicken Jockey | Creeper | Slime | Magma Cube | Silverfish | Ghast | Blaze | Witch | Stray | Husk | Guardian | Elder Guardian | Wither | Shulker | Ender Dragon | Endermite | Evoker | Vex | Vindicator |